You'll find a few tutorials here about some things I've learned while using the Unity5 game engine.
These aren't as popular as my Blender content, so there's not nearly as many, but hopefully you find them useful!
A gentle intro to Graph Theory and Pathfinding, from the lens of Game Design for procedural world generation.
On the difficulties and benefits of working in a simulated isometric perspective.
Learn to make damage numbers or damage text popups appear in Unity with TextMeshPro and Unity animations, or with an advanced procedural technique.
Learn to make a delayed, darksouls style healtbar for some extra gamefeel using some simple C# code.
Create a setup for integrating Git and Unity with this simple project, starting off by setting up Git and going over the entire workflow.
Learn to make a custom crosshair that follows your mouse in Unity in this short tutorial, and understand the math involved as well as how to effectively use the Unity Scripting Docs.